TLS delve into the aspects of the From Software games and their ilk, deciding what the appealing factors are as well as what the definition of ‘Souls-likes’ could/should be.
TLS takes the opportunity (in these uncertain times) to discuss and highlight some of the games that feature plagues, pandemics, and viruses as narrative focus points and/or core mechanics as well as conjecture on how the current climate might affect future development of such titles.
In our grand tradition in our secure studio bastion, we list off the best, worst, decent, and somewhere-in-between games of last year. Also check out Scott’s list at a glance and impressions of more 2019 titles.
Steve and Scott have a discussion with Juli and Adrian of Distant Rabbit Games about their upcoming tabletop game, Mantis Falls, and the process of creating it from initial idea and vision to realizing the final form.
Distant Rabbit Games is a small tabletop game publisher located in Athens, GA specializing in semi-cooperative social deduction games. Distant Rabbit is co-owned by Adrian Kerrihard (game designer) and Juli Bierwirth (illustrator). Together they build games aimed at squeezing deep strategy, world immersion, and player psychology into small, minimally wasteful packages. In collaboration with myclimate.org every Distant Rabbit game is carbon neutral.
Check out more about Juli, Adrian, and Mantis Falls at:
Taking a starting point from this video/essay on the RE2 Remake, TLS delves into some of the (possible) connections between Nietzsche’s idea of the ubermensch, and the systems/mechanics within the game.
Look closely as TLS attempts to definitively parse out what Easter eggs actually are in videogames, and highlight some of the best (and conversely, worst) instances of them.
Tag along with TLS as we attempt to parse out what exactly counts as a companion in videogames, and which ones were integrated well, and which ones definitely were not.
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